🏠 

Greasy Fork is available in English.

idle

挂机无止境的辅助脚本


安装此脚本?
// ==UserScript==
// @name         idle
// @version      1.45
// @namespace    ErQi
// @description  挂机无止境的辅助脚本
// @author       [email protected]
// @grant         GM_addStyle
// @run-at       document-start
// @match        https://www.idleinfinity.cn/*
// @require      https://cdnjs.cloudflare.com/ajax/libs/moment.js/2.22.1/moment.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/jquery-url-parser/2.3.1/purl.min.js
// ==/UserScript==
const defaultFilterOptions = ['技能', '凹槽(0/2)', '凹槽(0/4)', '取得魔法装备', '攻击速度', '施法速度', '+20 毒素', '+25 毒素'];
let config = {
userNumber: 1,
showRequire: true,
fastFilter: true,
fastOptions: defaultFilterOptions.slice(0), // 快速过滤器配置,可自行增删
showSpellColor: true,
showSpeedLevel: true,
showCharDmg: true,
showAccuracy: true,
dropNotification: true,
itemStats: true,
showBattle: true,
mapHack: true,
mapHackType: 'all',
infiniteMap: false,
showSetAttr: true,
showAuctionNote: true,
auctionWatch: true,
oneKeyEquip: true,
oneKeyAgree: true,
oneKeyRune: true,
showRuneTip: true,
showBattleDetail: true,
d3theme: true,
minLevel: null,
// 秘境的石头等级  0 表示普通 1表示魔法 2表示稀有,以此类推 按照下拉列表的排序
level: '',
moveTime: 5000,
failure: 10,
magical: true,
};
const configLabel = {
showRequire: '职业专属显示',
fastFilter: '快速过滤选项',
showSpellColor: '法术技能高亮',
showSpeedLevel: '显示速度档位',
showCharDmg: '角色均伤显示',
showAccuracy: '角色命中显示',
dropNotification: '欧皇暗金通知',
itemStats: '欧皇收获统计',
showBattle: '快速秘境战斗',
mapHack: '秘境自动战斗',
infiniteMap: '无限秘境模式',
showSetAttr: '显示套装属性',
showAuctionNote: '显示拍卖备注',
auctionWatch: '拍卖特别关注',
oneKeyEquip: '一键换装功能',
oneKeyAgree: '一键同意功能',
oneKeyRune: '一键转移符文',
showRuneTip: '符文之语提示',
showBattleDetail: '战斗详细分析',
d3theme: '暗黑界面皮肤',
minLevel: '符文序号',
failure: '失败重置次数',
magical: '一件升级蓝色秘境',
};
const userConfig = ['dropNotification', 'd3theme'];
let localConfig = localStorage.getItem('idle-ui-config');
if (localConfig) {
localConfig = JSON.parse(localConfig);
Object.keys(localConfig).map(key => {
if (config[key] !== undefined) config[key] = localConfig[key];
});
}
if (config.d3theme) {
const htmlElement = document.getElementsByTagName('html')[0];
htmlElement.setAttribute('class', 'd3');
}
function idleInit() {
// 秘境的石头等级 ''空表示所有秘境 0 表示普通 1表示魔法 2表示稀有,以此类推 按照下拉列表的排序
config.level = '';
// 转移物品间隔时间,单位毫秒,最低不能低于300,会被制裁
config.moveTime = 500;
// 战斗失败重置次数,当同一组怪物失败到达此次数,自动重置当前秘境
config.failure = 25;
// 是否绕着Boss走
config.dodge = false;
// 同意消息间隔时间
config.agreedTime = 800;
var style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = `.eq-weapon { background-color: #700;} .eq-armor {background-color: #007;} .eq-amulet {background-color: #0b0;} .eq-delete {background-color: gray;}
.eq-jewel {background-color: #808a87;} .selected-b {border: 1px solid #66ccff!important;} .selected-r {border: 1px solid #f00!important;} .selected-d {border: 1px solid #fff!important;}`;
document.getElementsByTagName('head')[0].appendChild(style);
// Extend page width
// $('.container:nth(1)').css('width', '70%');
$('body').css('height', $('body').height() + 500);
var equips = $(".panel-filter").parent().prev().find(".equip-content");
var on_gears = $('.equip-container .equip-content');
var i, gear, ps, hits, key, n_name, eqn;
for (i = 0; i < on_gears.length; i++) {
gear = on_gears[i];
ps = gear.getElementsByTagName('p');
if (ps.length > 0) {
hits = gear.innerHTML.match(/彩虹刻面/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
hits = gear.innerHTML.match(/(\d+)陨石/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:red; background-color: black;">火刻 ' + hits[1] + 'slv</span>';
}
hits = gear.innerHTML.match(/(\d+)暴风雪/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#3ff; background-color: black;">冰刻 ' + hits[1] + 'slv</span>';
}
hits = gear.innerHTML.match(/(\d+)连锁闪电/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:yellow; background-color: black;">电刻 ' + hits[1] + 'slv</span>';
}
hits = gear.innerHTML.match(/(\d+)剧毒新星/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#00c400; background-color: black;">毒刻 ' + hits[1] + 'slv</span>';
}
hits = gear.innerHTML.match(/(\d+)虚化/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#B659F5; background-color: black;">魔刻 ' + hits[1] + 'slv</span>';
}
hits = gear.innerHTML.match(/(\d+)伤害加深/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:white; background-color: black;">物刻</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 火焰伤害/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:red; background-color: black;">+' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 冰冷伤害/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#3ff; background-color: black;">+' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 闪电伤害/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:yellow; background-color: black;">+' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 毒素伤害/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#00c400; background-color: black;">+' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 魔法伤害/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#B659F5; background-color: black;">+' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 物理伤害/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:white; background-color: black;">+' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 目标火焰抗性/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:red; background-color: black;">-' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 目标冰冷抗性/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#3ff; background-color: black;">-' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 目标闪电抗性/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:yellow; background-color: black;">-' + hits[1] + '</span>';
}
hits = gear.innerHTML.match(/(\d+)\% 目标毒素抗性/);
if (hits != null) {
eqn[eqn.length - 1].innerHTML += ' <span style="color:#00c400; background-color: black;">-' + hits[1] + '</span>';
}
}
hits = gear.innerHTML.match(/攻击速度提升 (\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#ffd700; background-color: black;">' + hits[1] + 'ias </span>';
}
hits = gear.innerHTML.match(/施法速度提升 (\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#ff8000; background-color: black;">' + hits[1] + 'fcr </span>';
}
hits = gear.innerHTML.match(/\+(\d+)\% 增强伤害/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#66ccff; background-color: black;">' + hits[1] + 'ed </span>';
}
hits = gear.innerHTML.match(/\+(\d+)\% 暴击几率/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#CCCC00; background-color: black;">' + hits[1] + 'cri </span>';
}
hits = ps[ps.length - 1].textContent.match(/凹槽(\(\d+\/\d+\))/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name')
eqn[eqn.length - 1].innerHTML += ' <span>' + hits[1] + ' </span>';
}
hits = gear.innerHTML.match(/\+(\d+)\% 更佳的机会取得魔法装备/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:white; background-color: black;"> ' + hits[1] + 'mf </span>';
}
hits = gear.innerHTML.match(/\+(\d+)\% 额外金币从怪物身上取得/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:gold; background-color: black;"> ' + hits[1] + 'gf </span>';
}
hits = gear.innerHTML.match(/元素抗性 \+(\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#f90; background-color: black;">' + hits[1] + 'ar </span>';
}
hits = gear.innerHTML.match(/抗火 \+(\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:red; background-color: black;">' + hits[1] + 'f </span>';
}
hits = gear.innerHTML.match(/抗寒 \+(\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#3ff; background-color: black;">' + hits[1] + 'c </span>';
}
hits = gear.innerHTML.match(/抗闪电 \+(\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:yellow; background-color: black;">' + hits[1] + 'l </span>';
}
hits = gear.innerHTML.match(/抗毒 \+(\d+)\%/);
if (hits != null) {
eqn = gear.previousElementSibling.getElementsByClassName('equip-name');
eqn[eqn.length - 1].innerHTML += ' <span style="color:#00c400; background-color: black;">' + hits[1] + 'p </span>';
}
}
}
addConfig();
// 显示限定字符
switchSkin(config.showRequire);
Notification.requestPermission();
$('.navbar-nav > li > a').each(function () {
if ($(this).text().indexOf('帮助') >= 0) {
const links = [
{text: '暗金列表', link: '/Help/Content?url=Unique'},
{text: '套装列表', link: '/Help/Content?url=Set'},
// {text: '秘境圣衣', link: '/Help/Content?url=Sacred'},
{text: '神器列表', link: '/Help/Content?url=Artifact'},
{text: '普通物品', link: '/Help/Content?url=BaseEquip'},
{text: '前缀属性', link: '/Help/Content?url=Prefix'},
{text: '后缀属性', link: '/Help/Content?url=Suffix'},
{text: '固定词缀', link: '/Help/Content?url=SpecialAffix'},
{text: '神秘玩具', link: '/Help/specialequip'},
].map(item => {
return `<li><a class="base" href="${item.link}" target="_blank">${item.text}</a></li>`;
}).join('');
$(this).next().append(links);
}
});
function fetchItem(name, callback) {
if (!name) return;
if (quickSearchType === 'Set' || quickSearchType === 'Unique') {
$.get(`/Help/${quickSearchType}`, function (html) {
const dom = $.parseHTML(html);
const type = quickSearchType.toLowerCase();
$(dom).find(`.equip > .${type}`).each(function () {
if ($(this).text().indexOf(name) >= 0) {
callback($(this).parent());
return;
}
});
});
} else {
$.get('/Help/Artifact', function (html) {
const dom = $.parseHTML(html);
$(dom).find('tr').each(function (i) {
if (i > 0) {
const nameLabel = $(this).children().last().find('.artifact');
if (nameLabel.text().indexOf(name) >= 0) {
const ret = [];
ret.push(`<p class="artifact">${nameLabel.text()}</p>`);
$(this).children().first().children('div').each(function () {
ret.push(`<p class="physical">${$(this).text()}</p>`);
});
ret.push('<p class="artifact">神器</p>');
nameLabel.parent().children().each(function (index) {
if (index > 0) ret.push(`<p>${$(this).text()}</p>`);
});
const recipe = [];
$(this).children().eq(1).find('.artifact.equip-name').each(function () {
const id = $(this).text().match(/\d+/g)[0];
recipe.push(`<span class="artifact">${id}#</span>`);
});
ret.push(`<p class="physical">${recipe.join(' + ')}</p>`);
callback($(`<div class="equip">${ret.join('')}</div>`));
return;
}
}
});
});
}
}
let quickSearchType = 'Unique';
const itemTypes = `
<div class="btn-group">
<button type="button" class="btn btn-default btn-xs dropdown-toggle" data-toggle="dropdown">
<span id="idle-quick-type">暗金</span><span class="caret" style="margin-left: 5px;"></span>
</button>
<ul class="dropdown-menu">
<li><a class="quick-option unique" data-type="Unique" href="javascript: void(0);">暗金</a></li>
<li><a class="quick-option set" data-type="Set" href="javascript: void(0);">套装</a></li>
<li><a class="quick-option artifact" data-type="Artifact" href="javascript: void(0);">神器</a></li>
</ul>
</div>
`;
const input = `<div id="idle-ui-quicksearch">${itemTypes}<input placeholder="搜索..." class="form-control"/><div class="popover" style="display: none; left: 60px; top: 28px;"><div class="popover-content"></div></div></div>`;
$('.navbar-header').append(input);
$('.quick-option').click(function (e) {
e.preventDefault();
quickSearchType = $(this).data('type');
$('#idle-quick-type').text($(this).text());
const val = $('#idle-ui-quicksearch > input').val();
if (val) {
const popover = $('#idle-ui-quicksearch > input').next();
popover.hide();
fetchItem(val, function (html) {
popover.children().first().html(html);
popover.show();
});
}
});
let quickTimer = null;
$('#idle-ui-quicksearch > input').keyup(function () {
if (quickTimer) {
clearTimeout(quickTimer);
quickTimer = null;
}
const val = $(this).val();
if (!val) $(this).next().hide();
quickTimer = setTimeout(() => {
const popover = $(this).next();
popover.hide();
fetchItem(val, function (html) {
popover.children().first().html(html);
popover.show();
});
}, 500);
});
if (config.fastFilter) {
const fastOptions = (['无'].concat(config.fastOptions)).map(function (item) {
return `<li><a href="javascript: void(0);" class="filter-text" style="color: white">${item}</a></li>`;
}).join('');
const fastFilter = '<div class="fast-filter btn-group">' +
'<button type="button" class="btn btn-default btn-xs dropdown-toggle" style="margin-left: 10px;" data-toggle="dropdown">快速过滤<span class="caret"/></button>'
+ `<ul class="dropdown-menu">${fastOptions}</ul></div>`;
$(fastFilter).insertAfter('.panel-filter');
$('.filter-text').click(function () {
const text = $(this).text() === '无' ? '' : $(this).text();
const filter = $(this).parent().parent().parent().prev();
filter.val(text);
filter.trigger('input');
});
}
if (config.showSpellColor) {
$('.skill-name').each(function () {
let desc = '';
let label = '';
if ($(this).children().length === 2) {
desc = $(this).next().text();
label = $(this).children().last();
} else {
desc = $(this).parent().next().text();
label = $(this);
}
if (desc.indexOf('法术技能') >= 0) {
label.addClass('skill');
}
});
}
function getSpeedLevel(speed, isAttack) {
const levels = isAttack ? [0, -25, -50, -80, -120, -160, -200] : [0, -20, -45, -75, -110, -145, -180];
for (let i = 0; i < levels.length; i++) {
if (speed > levels[i]) {
const next = levels[i];
return [i, next];
}
}
return [levels.length, '已最高'];
}
function getAvgDmg(dmgStr) {
const dmgArray = dmgStr.split('~');
const avg = (((dmgArray[0] - 0) + (dmgArray[1] - 0)) / 2);
return avg;
}
function getKeySkill() {
let ret = {name: '', accRate: 0, dmgRate: 0};
$('span.label.label-danger').each(function () {
if (!$(this).hasClass('sr-only') && $(this).text().indexOf('K') >= 0) {
ret.name = $(this).prev().text();
const skill = $(this).parent().next().text();
ret.isAttack = skill.indexOf('攻击技能') >= 0;
if (ret.isAttack) {
const accMatch = skill.match(/提升(\d+)%准确率/);
const dmgMatch = skill.match(/(\d+)%基础伤害/);
if (accMatch) ret.accRate = (accMatch[1] - 0) / 100;
if (dmgMatch) ret.dmgRate = (dmgMatch[1] - 0) / 100;
}
}
});
return ret;
}
function renderCharLabel(name, value, id) {
const idStr = id ? `id="${id}"` : '';
return `<p><span>${name}:</span><span ${idStr} class="state">${value}</span></p>`;
}
if (location.href.indexOf('Character/Detail') >= 0) {
const keySkill = getKeySkill();
let level = 0;
$('.label.label-default').each(function () {
const label = $(this).text();
if (label.indexOf('Lv') >= 0 && level === 0) {
level = label.replace('Lv', '') - 0;
}
if (config.showSpeedLevel) {
if (label === '攻击') {
const attackSpeed = $(this).parent().next().next().next().next().children().last();
const level = getSpeedLevel(attackSpeed.text(), true);
const levelElement = renderCharLabel('攻速档位', level[0]) + renderCharLabel('下档攻速', level[1]);
$(levelElement).insertAfter(attackSpeed.parent());
} else if (label === '法术') {
const spellSpeed = $(this).parent().next().children().last();
const level = getSpeedLevel(spellSpeed.text(), false);
const levelElement = renderCharLabel('速度档位', level[0]) + renderCharLabel('下档速度', level[1]);
$(levelElement).insertAfter(spellSpeed.parent());
}
}
if (config.showCharDmg) {
if (label === '攻击') {
const baseDmg = $(this).parent().next().children().last().text();
const critElement = $(this).parent().next().next().next();
const crit = critElement.children().last().text().replace('%', '') / 100;
const avgDmg = getAvgDmg(baseDmg);
const finalDmg = (avgDmg * (1 + (crit - 0))).toFixed(2) - 0;
let dmgElement = renderCharLabel('普攻均伤', finalDmg);
if (keySkill.isAttack) {
const keyDmg = (keySkill.dmgRate * finalDmg).toFixed(2) - 0;
dmgElement += renderCharLabel(`${keySkill.name}均伤`, keyDmg);
}
$(dmgElement).insertAfter(critElement);
}
}
if (config.showAccuracy) {
if (label === '攻击') {
const accuracy = $(this).parent().next().next().children().last().text() - 0;
const accuracyElement = $(this).parent().next().next();
const accRate = getAccRate(level, level, accuracy);
let accElement = `<p><span>命中怪物等级:</span><span><input type="number" class="form-control hit-input" value="${level}"/></span></p>`;
accElement += renderCharLabel('普攻命中率', `${accRate}%`, 'idle-ui-acc');
if (keySkill.isAttack) {
const keyAcc = accuracy * keySkill.accRate;
const keyAccRate = getAccRate(level, level, keyAcc);
accElement += renderCharLabel(`${keySkill.name}命中率`, `${keyAccRate}%`, 'idle-ui-key-acc');
}
$(accElement).insertAfter(accuracyElement);
$('.hit-input').change(function () {
const mlvl = $(this).val();
const def = (mlvl - 0 + 1) * 10;
const curAccRate = getAccRate(level, mlvl, accuracy);
$('#idle-ui-acc').text(`${curAccRate}%`);
if (keySkill.isAttack) {
const curKeyAccRate = getAccRate(level, mlvl, accuracy * keySkill.accRate);
$('#idle-ui-key-acc').text(`${curKeyAccRate}%`);
}
});
}
}
if (config.itemStats) {
if (label == '综合') {
const uniqueNum = $(this).parent().next().next().next().next().children().last().text();
const setNum = $(this).parent().next().next().next().next().next().children().last().text();
const statsData = {uniqueNum: uniqueNum, setNum: setNum};
saveStats({uniqueNum: uniqueNum, setNum: setNum});
}
}
});
}
function getAccRate(clvl, mlvl, acc) {
clvl = clvl - 0;
mlvl = mlvl - 0;
acc = acc - 0;
const def = (mlvl - 0 + 1) * 10;
return (2 * (clvl / (clvl + mlvl)) * (acc / (acc + def)) * 100).toFixed(2) - 0;
}
function saveStats(statsData) {
const idMatch = location.href.match(/Character\/Detail\?Id=(\d+)/i);
if (!idMatch) return;
const id = idMatch[1];
let stats = localStorage.getItem('idle-ui-stats');
stats = stats ? JSON.parse(stats) : {uniqueNum: 0, setNum: 0};
const lastStatsData = stats[id];
const time = +new Date();
if (lastStatsData && lastStatsData.time) {
const duration = moment.duration(moment(time).diff(moment(lastStatsData.time)));
const timeSpan = duration.asMinutes() > 60 ? (duration.asHours().toFixed(1) - 0) + '小时前' : Math.round(duration.asMinutes()) + '分钟前';
const uniqueChange = statsData.uniqueNum - lastStatsData.uniqueNum;
const setChange = statsData.setNum - lastStatsData.setNum;
displayStats(id, timeSpan, uniqueChange, setChange);
}
statsData.time = time;
stats[id] = statsData;
localStorage.setItem('idle-ui-stats', JSON.stringify(stats));
}
function displayStats(id, timeSpan, uniqueChange, setChange) {
const message = `<div class="panel panel-inverse panel-top"><div class="panel-body">上次访问是${timeSpan},这段时间内你获得了 <span class="unique">${uniqueChange}</span> 件暗金,<span class="set">${setChange}</span> 件套装。<a href="javascript: void(0);" id="open-ui-modal" class="btn btn-xs btn-default ml-10">插件设置</a></div></div>`;
$('.navbar.navbar-inverse.navbar-fixed-top').next().next().prepend(message);
$('#open-ui-modal').click(function () {
$('#modalUI').modal('show');
});
}
// 离线挂机统计记录
if (config.dropNotification && location.href.indexOf('Map/Dungeon') === -1) {
$(document).ready(function () {
// 找到数据添加下拉框
// $("div.panel-heading")
// 添加获得焦点事件,在获得焦点时更新下拉列表数据
// 处理下拉选中,显示数据
// 初始化记载经验数据列表
const userCont = new Map();
const dropTypes = {unique: '暗金', set: '套装'};
const oldLog = $.connection.userManagerHub.client.battleLog;
$.connection.userManagerHub.client.battleLog = function (data) {
const ret = JSON.parse(data);
const keys = Object.keys(ret.EquipmentNameList);
if (keys.length > 0) {
keys.forEach(function (type) {
const items = ret.EquipmentNameList[type].join(',');
if (dropTypes[type]) {
const notice = new Notification(
`${ret.CharName} 获得${dropTypes[type]}`,
{
body: items,
icon: 'https://cdn3.iconfinder.com/data/icons/game-play/512/gaming-game-play-multimedia-console-09-512.png'
}
);
}
});
}
if (ret.RuneNameList.length) {
let s = ret.RuneNameList.join(',');
if (parseInt(s.replace(/[^0-9]/ig, "")) >= parseInt(config.minLevel)) {
new Notification(
`${ret.CharName} 获得符文`,
{
body: s,
icon: 'https://cdn0.iconfinder.com/data/icons/geek-4/24/Mortal_Instruments_movie_symbol_logo_rune-512.png'
}
);
}
}
if (!userCont.get(ret.CharName)) {
const user = {};
user.name = ret.CharName;
user.time = 0;
user.count = 0;
user.exp = 0;
user.gold = 0;
user.equipment = 0;
userCont.set(ret.CharName, user);
}
let user = userCont.get(ret.CharName);
user.time += Number(ret.CostTime);
user.count += 1;
let exp = Number(ret.Exp);
user.exp += isNaN(exp) ? 0 : exp;
let gold = Number(ret.Gold);
user.gold += isNaN(gold) ? 0 : gold;
userCont.set(ret.CharName, user);
user.equipment += keys.length;
console.log(user.name + "\t" + (user.time / user.count).toFixed(2) + "\t" + ((user.exp / user.time) * 60).toFixed(2) + "\t" + ((user.equipment / user.time * 3600)).toFixed(0));
if (oldLog) oldLog(data);
};
$.connection.hub.stop();
$.connection.hub.start();
});
}
if (config.showBattle && inBattlePage() && !$('.error').length) {
let waitTime = $('#time');
if (waitTime.length) {
waitTime = waitTime.val();
} else {
$(document).ready(function () {
$(".turn").battle({
interval: 0,
guaji: 0
});
});
}
}
function renderConigHtml() {
return Object.keys(config)
.filter(item => userConfig.indexOf(item) >= 0)
.map(key => {
const cfg = config[key];
return `<div class="col-sm-4"><div class="checkbox" style="margin: 2px 0;"><label><input class=" idle-ui-config" type="checkbox" data-key="${key}"> ${configLabel[key]}</label></div></div>`
})
.join('');
}
function addConfig() {
// $("[name='gold'][id='gold'][type='number']").attr('value', 50000);
const configHtml = renderConigHtml();
const html = `
<div class="modal fade" id="modalUI" style="display: none;">
<div class="modal-dialog modal-large" role="">
<div class="modal-content model-inverse">
<div class="modal-header">
<span class="modal-title">插件设置</span>
</div>
<div class="modal-body">
<div class="idle-ui-title">Idle Infinity UI 增强插件 by 班登</div>
<div class="panel-header state">配置项开关(配置具体含义请参考<a href="https://greasyfork.org/zh-CN/scripts/370841-fight-beibei-everyday" target="_blank">脚本介绍</a>,点击即可启用/禁用,变更后请刷新)</div>
<div class="form row">${configHtml}</div>
<p>按 Alt+T 可快速切换主题皮肤</p>
<div class="panel-header state">自动秘境模式</div>
<div>
<label class="radio-inline">
<input type="radio" class="idle-ui-hack-type" name="maphack-type" id="hack-boss" value="boss"> 只打BOSS
</label>
<label class="radio-inline">
<input type="radio" class="idle-ui-hack-type" name="maphack-type" id="hack-all" value="all"> 小怪全清
</label>
<label class="radio-inline">
<input type="radio" class="idle-ui-hack-type" name="maphack-type" id="hack-mystery" value="mystery"> 秘境扫荡
</label>
</div>
<div class="panel-header state">符文提示过滤</div>
<div>
<input id="idle-ui-rune-filter" type="number" name="points" min="1" max="33" step="1" style="padding: 0 0 0 10px; width: 20%;" placeholder=${configLabel.minLevel} value=${config.minLevel}>
</div>
<div class="panel-header state"></div>
<div class="panel-header state">快速过滤下拉选项(每行一个)</div>
<textarea id="idle-ui-filters" class="form-control panel-textarea" rows="5"></textarea>
<div class="textarea-actions">
<button type="button" class="btn btn-xs btn-success" id="idle-ui-save-filters">保存选项</button>
<button type="button" class="btn btn-xs btn-default" id="idle-ui-reset-filters">恢复默认</button>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-default btn-xs" data-dismiss="modal">关闭</button>
</div>
</div>
</div>
</div>
`;
$(document.body).append(html);
loadLocalConfig();
}
function loadLocalConfig() {
$('.idle-ui-config').each(function () {
const key = $(this).data('key');
$(this).prop('checked', config[key]);
});
$('#idle-ui-filters').val(config.fastOptions.join('\n'));
$(`#hack-${config.mapHackType}`).prop('checked', true);
$('#idle-ui-reset-filters').click(function () {
config.fastOptions = defaultFilterOptions;
saveLocalConfig();
loadLocalConfig();
});
$('#idle-ui-save-filters').click(function () {
config.fastOptions = $('#idle-ui-filters').val().split('\n');
config.minLevel = $('#idle-ui-rune-filter').val();
saveLocalConfig();
});
$('.idle-ui-config').change(function () {
const key = $(this).data('key');
config[key] = $(this).prop('checked');
if (config.d3theme) {
$('html').addClass('d3');
} else {
$('html').removeClass('d3');
}
saveLocalConfig();
});
$('.idle-ui-hack-type').change(function () {
if ($(this).prop('checked')) config.mapHackType = $(this).val();
saveLocalConfig();
});
// 监听alt+t按键,切换界面
$(document).bind('keyup', function (event) {
if (event.which === 84 && event.altKey) {
$('html').toggleClass('d3');
switchSkin(document.getElementsByClassName('d3').length > 0)
}
});
}
function saveLocalConfig() {
localStorage.setItem('idle-ui-config', JSON.stringify(config));
}
// 监听过滤条件输入框的改变
$(".panel-filter").on("input propertychange", function () {
$(this).parent().prev().find(".selected").removeClass("selected")
// 输入的值
var value = $(this).val();
// 保存到缓存,方便下次使用
window.localStorage.setItem($(this).attr("id"), value);
if (value.length > 0) {
var values = value.split(",");
var equips = $(this).parent().prev().find(".equip-content");
// 正则判断是否是数字
const min = /^<[0-9]+.?[0-9]*$/;
const max = /^>[0-9]+.?[0-9]*$/;
// 提取装备等级的正则表达式
const level = /\([0-9]*\)/;
// 去的当页数据
equips.each(function (i, e) {
var match = 0;
$.each(values, function (j, p) {
let text = $(e).text();
if (min.test(p)) {
// 纯数字,作为掉落等级来判断
let exec = String(level.exec(text));
exec = exec.substring(1, exec.length - 1);
p = p.substring(1, p.length);
if (parseInt(exec) <= parseInt(p)) match++;
} else if (max.test(p)) {
let exec = String(level.exec(text));
exec = exec.substring(1, exec.length - 1);
p = p.substring(1, p.length);
if (parseInt(exec) >= parseInt(p)) match++;
} else if (text.indexOf(p) >= 0) {
// 其他属性
match++;
}
});
if (match == values.length) {
$(e).prev().addClass("selected");
}
});
}
});
$(document).ready(function () {
$(".panel-filter").each(function (i, input) {
var value = window.localStorage.getItem($(this).attr("id"));
if (value != null && value.length > 0) {
$(this).val(value);
$(this).trigger("propertychange");
}
});
});
// 当前是秘境界面
if (config.mapHack && location.href.indexOf('Map/Dungeon') >= 0) {
// 爱液的原始点击
$.connection.userManagerHub.client.startDungeon = function (d) {
localStorage.setItem("t", d);
$(".dungeon-container").on("mousedown", ".public", null, function (a, g) {
var f = $(this);
var c = f.parent();
g = f.attr("id");
var k = $("#cid").val();
if (f.hasClass("monster")) window.location.replace("/Battle/InDungeon?id=" + k + "&bid=" + g); else {
$(".dungeon-layer").show();
var e = [];
if (0 < a.pageX && 0 < a.pageY && a.hasOwnProperty("originalEvent") && (a.originalEvent.isTrusted || 1 == a.originalEvent.detail)) {
e = $(c).offset();
var h = $(c).width();
c = $(c).height();
var l = Math.floor(Math.random() * h);
e = [a.pageX, l, a.pageY, e.left, h - l, e.top, h, Math.floor(Math.random() * c), c]
}
a = {
id: k,
bid: g,
m: e,
t: d,
__RequestVerificationToken: $("[name='__RequestVerificationToken']").val()
};
$.ajax({
url: "MoveTo",
type: "post",
data: a,
dataType: "json",
success: function (a) {
$.each(a, function (a, b) {
void 0 == b.id && (b.id = 0);
a = "";
0 == b.d[0] && (a += " top");
0 == b.d[1] && (a += " left");
if (1 == b.m)
$("#" + b.id).addClass(a);
else {
a += " public";
var c = "";
0 < b.mlvl && (c += "Lv" + b.mlvl + " " + b.mname, a = a + " monster " + b.mtype);
$("#" + b.id).removeClass("mask").addClass(a);
"" != c && $("#" + b.id).attr("title", c)
}
});
0 < a.length && ($("#explore").text(parseInt($("#explore").text()) + a.length),
$("#not-explore").text(parseInt($("#not-explore").text()) - a.length));
$(".current").removeClass("current");
f.addClass("current");
$(".dungeon-layer").hide()
}, error: function (a, c, b) {
alert(a.responseText);
$(".dungeon-layer").hide()
}
})
}
})
};
let hacking = false;
const idMatch = location.href.match(/id=(\d+)/i);
if (!idMatch) return;
const id = idMatch[1];
const btns = '<button class="btn btn-xs btn-success mr-10" id="start-hack">开始自动秘境</button><label class="mr-10"><input id="auto-reset" type="checkbox"/> 自动重置</label>';
$('.dungeon-container').prev().children().last().prepend(btns);
if (config.infiniteMap) $('#auto-reset').prop('checked', true);
$('#auto-reset').change(function () {
config.infiniteMap = $(this).prop('checked');
saveLocalConfig();
});
let failedBlocks = localStorage.getItem('idle-ui-fail-blocks');
failedBlocks = failedBlocks ? JSON.parse(failedBlocks) : [];
let map = localStorage.getItem('idle-ui-maphack');
// 是否出现验证码提示
if ($("[role='dialog'][data-code='True']").length) {
// 提示验证码 停止自动秘境
endMove("验证码出现");
return;
}
if (map) {
map = JSON.parse(map);
if (map[id] && map[id] === 'start') {
const bossLeft = $('.boss-left').text() - 0;
const monster = $('.monster-left').text() - 0;
if (bossLeft === 0 && config.mapHackType === 'boss') {
if (config.infiniteMap) {
setTimeout(() => {
tryReset();
}, 500);
} else {
map = {};
map[id] = 'end';
}
} else if (monster === 0 && config.mapHackType === 'mystery') {
// 秘境扫荡完毕,跳转到装备界面开始继续打石头
// 获得用户的ID
// 秘境的石头等级  0 表示普通 1表示魔法 2表示稀有,以此类推 按照下拉列表的排序
// https://www.idleinfinity.cn/Equipment/Query?id=5671&pt2=2&et2=2147483648&pi=0&pt=1&et=2147483648
// https://www.idleinfinity.cn/Equipment/Query?id=5671&et2=2147483648&pt2=1&pi=0&pt=1&et=2147483648
// https://www.idleinfinity.cn/Equipment/Query?id=5671&pt=2&et=2147483648&pi2=0&pt2=2&et2=2147483648
localStorage.setItem('failure', "0");
const level = config.level;
const userId = $("#cid").val();
location.href = `/Equipment/Query?id=${userId}&pt=5&et=2147483648&pi2=0&pt2=${level}&et2=2147483648`;
// 定位到装备界面
} else {
$('.dungeon-container').prev().children().last().prepend('<button class="btn btn-xs btn-default" style="margin-right: 5px;" id="end-hack">停止自动秘境</button>');
setTimeout(() => {
startHack();
}, 500);
}
}
} else {
map = {};
map[id] = 'end';
}
function tryReset() {
const stoneLeft = $('.panel-heading .state').text() - 0;
if (stoneLeft > 0) {
localStorage.setItem('idle-ui-fail-blocks', '[]');
localStorage.setItem('failure', "0");
$("form").attr("action", "DungeonRefresh");
$("form").trigger("submit");
} else {
endMove('秘境之石已用完');
}
}
$('#start-hack').click(function (params) {
startHack(true);
});
$('#end-hack').click(function (params) {
alert('自动秘境已停止');
endMove();
});
function startHack(fromClick) {
if (hacking) return;
hacking = true;
if (!map[id] && typeof map == 'string') {
map = JSON.parse(map);
}
map[id] = 'start';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
if (fromClick) {
localStorage.setItem('idle-ui-fail-blocks', '[]');
localStorage.setItem('failure', "0");
}
mapMove();
}
function mapMove() {
// if (blockData.num >= 9) {
//     endMove('封号打击次数过多,禁止自动秘境');
//     return;
// }
if (map[id] !== 'start') return;
// 有boss先打boss
const bossBlock = $('.boss').eq(0);
if(!config.dodge){
if (bossBlock.length && !bossBlock.hasClass('mask')) {
clickBlock(bossBlock);
return;
}
}
const bossId = bossBlock.attr("id");
const asc = Number(bossId) <= 200;
// Boss在地图上X轴坐标
const boosX = bossId % 20;
// Boss在地图上Y轴坐标
const boosY = bossId / 20;
const blocks = []; // 无敌人的可行区块
const enemyBlocks = []; // 有敌人的可行区块
for (let i = asc ? 0 : 399; asc ? i <= 399 : i >= 0; asc ? i++ : i--) {
const block = $(`#${i}`);
if (canExplore(i)) {
if (block.hasClass('monster')) {
enemyBlocks.push(i);
} else {
blocks.push(i);
}
}
}
let nextBlockIndex = null;
if (blocks.length) {
nextBlockIndex = blocks[0];
} else if (enemyBlocks.length) {
// 和Boss的距离的值,等于X+Y.
let distance = 39;
// 计算距离Boss最近的怪
for (let i = 0; i < enemyBlocks.length; i++) {
const itemX = enemyBlocks[i] % 20;
const itemY = enemyBlocks[i] / 20;
const itemDistance = Math.abs(itemX - boosX) + Math.abs(itemY - boosY);
// 判断是否有打不过的怪
if (((config.mapHackType === 'boss') ? (itemDistance < distance) : true) && failedBlocks.indexOf(enemyBlocks[i]) === -1) {
distance = itemDistance;
nextBlockIndex = enemyBlocks[i];
}
}
if (nextBlockIndex === null) {
nextBlockIndex = enemyBlocks[0];
localStorage.setItem('idle-ui-fail-blocks', '[]');
let number = parseInt(localStorage.getItem("failure"));
let failure = (isNaN(number) ? 0 : number) + 1;
localStorage.setItem('failure', failure);
if ((failure % 3) === 0) {
if (failure > 1) new Notification('第' + failure + '轮战斗失败');
}
if (failure > config.failure) {
if (config.mapHackType === 'mystery') {
const level = config.level;
const userId = $("#cid").val();
location.href = `/Equipment/Query?id=${userId}&pt=5&et=2147483648&pi2=0&pt2=${level}&et2=2147483648`;
return;
} else if (config.infiniteMap) {
tryReset();
return
}
}
}
} else {
endMove('', false, config.infiniteMap);
}
if (nextBlockIndex !== null) {
clickBlock($(`#${nextBlockIndex}`));
}
}
function clickBlock(block) {
const width = block.width();
const height = block.height();
const rect = document.getElementById(block.attr('id')).getBoundingClientRect();
const x = Math.round(rect.left + width / 3 + (width / 4 * Math.random(id))) + $(window).scrollLeft();
const y = Math.round(rect.top + height / 3 + (height / 4 * Math.random(id))) + $(window).scrollTop();
ajaxMove(block, {pageX: x, pageY: y, originalEvent: {isTrusted: true}});
}
function ajaxMove(block, a) {
const f = block;
var c = f.parent();
const g = f.attr("id");
const k = $("#cid").val();
const td = localStorage.getItem("t");
if (f.hasClass("monster")) {
location.href = "/Battle/InDungeon?id=" + k + "&bid=" + g;
} else {
$(".dungeon-layer").show();
var e = [];
if (0 < a.pageX && 0 < a.pageY && a.hasOwnProperty("originalEvent") && (a.originalEvent.isTrusted || 1 == a.originalEvent.detail)) {
e = $(c).offset();
const h = $(c).width();
c = $(c).height();
const l = Math.floor(Math.random() * h);
e = [a.pageX, l, a.pageY, e.left, h - l, e.top, h, Math.floor(Math.random() * c), c]
}
a = {
id: k,
bid: g,
m: e,
t: td,
__RequestVerificationToken: $("[name='__RequestVerificationToken']").val()
};
$.ajax({
url: "MoveTo",
type: "post",
data: a,
dataType: "json",
success: function (a) {
$.each(a, function (a, b) {
void 0 == b.id && (b.id = 0);
a = "";
0 == b.d[0] && (a += " top");
0 == b.d[1] && (a += " left");
if (1 == b.m)
$("#" + b.id).addClass(a);
else {
a += " public";
var c = "";
0 < b.mlvl && (c += "Lv" + b.mlvl + " " + b.mname, a = a + " monster " + b.mtype);
$("#" + b.id).removeClass("mask").addClass(a);
"" != c && $("#" + b.id).attr("title", c)
}
});
0 < a.length && ($("#explore").text(parseInt($("#explore").text()) + a.length),
$("#not-explore").text(parseInt($("#not-explore").text()) - a.length));
$(".current").removeClass("current");
f.addClass("current");
$(".dungeon-layer").hide();
setTimeout(() => {
mapMove();
}, Math.round(config.userNumber * 300));
},
error: function (XMLHttpRequest) {
const responseText = XMLHttpRequest.responseText;
if (responseText.indexOf('封号') >= 0) {
addBlockNum();
}
endMove(null, true, true);
$(".dungeon-layer").hide();
}
});
}
}
function endMove(notice, retry, reset) {
if (!reset) {
map[id] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
}
if (notice) new Notification(notice);
if (retry) {
// 请求异常情况直接刷新界面,暂时注释原来逻辑
$('#modalAlert').modal('hide');
setTimeout(function () {
const userId = $("#cid").val();
location.href = `../Map/DungeonForEquip?id=${userId}`
}, Math.round(300));
} else if (reset) {
tryReset();
}
}
// 判断是否可以点击
function canExplore(i) {
const size = 20;
const block = $(`#${i}`);
if (block.hasClass('mask')) return false;
if ((config.mapHackType === 'all' || config.mapHackType === 'mystery') && block.hasClass('monster')) return true;
const left = i % size === 0 ? null : $(`#${i - 1}`);
const right = i % size === (size - 1) ? null : $(`#${i + 1}`);
const up = i < size ? null : $(`#${i - size}`);
const down = i >= ((size * size) - size) ? null : $(`#${i + size}`);
const canMoveLeft = left && left.hasClass('mask') && !block.hasClass('left');
const canMoveRight = right && right.hasClass('mask') && !right.hasClass('left');
const canMoveUp = up && up.hasClass('mask') && !block.hasClass('top');
const canMoveDown = down && down.hasClass('mask') && !down.hasClass('top');
return canMoveLeft || canMoveRight || canMoveUp || canMoveDown;
}
}
if (location.href.indexOf('Map/Dungeon') === -1) {
$.ajaxSetup({
complete: function (XMLHttpRequest) {
if (!XMLHttpRequest.responseText) return;
if (XMLHttpRequest.responseText.indexOf('封号') >= 0) {
addBlockNum();
location.reload();
}
}
});
}
// 战斗界面
if (config.mapHack && location.href.indexOf('Battle/InDungeon') >= 0) {
const id = purl().param().id;
const bid = purl().param().bid - 0;
if (!id) return;
let map = localStorage.getItem('idle-ui-maphack');
if (map) {
map = JSON.parse(map);
if (map[id] && map[id] === 'start') {
const exception = $('.error').length;
if (exception) {
setTimeout(() => {
location.href = `/Map/Dungeon?id=${id}`;
}, Math.round(Math.random() * 3000));
return;
}
const stopBtn = renderButton('end-hack', '停止自动秘境', 'default');
$('.btn.btn-xs').eq(1).before(stopBtn);
$('#end-hack').click(function () {
map[id] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
alert('自动秘境已停止');
});
let waitTime = $('head').text().match(/waitTime:(\d+)/);
if (waitTime) {
waitTime = waitTime[1];
}
if (waitTime) {
setTimeout(() => {
endFight(id);
}, (waitTime + 1) * 1000);
} else {
endFight(id);
}
}
}
function endFight(dungeonId) {
const win = $('.turn').first().text().indexOf('战斗胜利') > 0;
const turns = $('.turn').length - 1;
let enemys = {};
$('.battle-char').each(function () {
const id = $(this).prop('id').split('_')[1];
if (id < 0) {
const type = $(this).children().first().children().last().prop('class');
if (enemys[type]) {
enemys[type] += 1;
} else {
enemys[type] = 1;
}
}
});
let drops = [];
$('.turn').first().find('.equip-name').each(function () {
const type = $(this).clone().prop('class').replace('equip-name', '').trim();
const name = $(this).text();
drops.push({type: type, name: name});
});
const isBoss = $('.boss').length > 0;
const battleLog = {time: +new Date(), win, boss: isBoss, turns, enemys, drops};
addBattleLog(battleLog);
const bossWin = isBoss && win;
if (!win) {
let failedBlocks = localStorage.getItem('idle-ui-fail-blocks');
failedBlocks = failedBlocks ? JSON.parse(failedBlocks) : [];
if (failedBlocks.indexOf(bid) === -1) failedBlocks.push(bid);
localStorage.setItem('idle-ui-fail-blocks', JSON.stringify(failedBlocks));
} else {
localStorage.setItem('failure', '0');
localStorage.setItem('idle-ui-fail-blocks', '[]');
}
let timeout = 5;
if (turns < 50) {
timeout = 3
} else if (turns < 100) {
timeout = 7;
} else if (turns < 200) {
timeout = 10;
}
setTimeout(() => {
location.href = `/Map/Dungeon?id=${dungeonId}`;
}, timeout * 1000);
}
function addBattleLog(battleLog) {
let log = localStorage.getItem('idle-ui-maplog');
log = log ? JSON.parse(log) : {};
if (!log[id]) log[id] = [];
log[id].unshift(battleLog);
log[id] = log[id].slice(0, 500);
localStorage.setItem('idle-ui-maplog', JSON.stringify(log));
}
}
if (config.mapHack && location.href.indexOf('Map/Detail') >= 0) {
const btn = renderButton('idle-ui-maplog', '自动秘境日志');
$('.btn.btn-xs').eq(1).before(btn);
let page = 1;
let log = {};
let dataSource = [];
const id = purl().param().id;
const pageSize = 10;
let maxPage = 0;
const modal = `
<div class="modal fade" id="modalMapLog" tabindex="-1" role="dialog">
<div class="modal-dialog modal-lg" role="document">
<div class="modal-content model-inverse">
<div class="modal-header">
<span class="modal-title">自动秘境日志</span>
</div>
<div class="modal-body">
<div class="row">
<div class="col-md-6 col-xs-12">
<div class="panel-header state">小怪战斗统计</div>
<p>
<span>战斗次数:</span><span class="state mr-10" id="idle-ui-creepnum"></span>
<span>平均回合:</span><span class="state mr-10" id="idle-ui-avgcreepturns"></span>
<span>胜率:</span><span class="state" id="idle-ui-creepwinrate"></span>
</p>
</div>
<div class="col-md-6 col-xs-12">
<div class="panel-header state">Boss战斗统计</div>
<p>
<span>战斗次数:</span><span class="state mr-10" id="idle-ui-bossnum"></span>
<span>平均回合:</span><span class="state mr-10" id="idle-ui-avgbossturns"></span>
<span>胜率:</span><span class="state" id="idle-ui-bosswinrate"></span>
</p>
</div>
</div>
<div class="panel-header state">
<span class="mr-10">战斗日志</span>
<label class="normal" style="font-weight: normal; cursor: pointer;"><input type="checkbox" id="idle-ui-only-boss"/> 只看Boss</label>
</div>
<table class="table table-condensed" style="margin-bottom: 10px;">
<thead><tr><td width="120">时间</td><td width="50">结果</td><td width="60">回合数</td><td width="200">敌人</td><td>掉落</td></tr></thead>
<tbody id="idle-ui-log-table" class="table-body"></tbody>
</table>
<div class="row">
<div class="col-md-6 col-xs-12" style="text-align: left;">
<span>共 <span id="idle-ui-log-length">0</span> 条记录</span>
</div>
<div class="col-md-6 col-xs-12" style="text-align: right;">
<span class="mr-10">第 <span id="idle-ui-page">0</span> 页,共 <span id="idle-ui-max-page">0</span> 页</span>
</div>
</div>
</div>
<div class="modal-footer">
<div class="row">
<div class="col-md-6 col-xs-12" style="text-align: left;">
<button type="button" id="clear-log" class="btn btn-danger btn-xs" style="float: left;">清空日志</button>
<button type="button" id="idle-ui-reload" class="btn btn-success btn-xs">刷新数据</button>
</div>
<div class="col-md-6 col-xs-12" style="text-align: right;">
<button type="button" id="page-prev" class="btn btn-default btn-xs">上一页</button>
<button type="button" id="page-next" class="btn btn-default btn-xs">下一页</button>
<button type="button" class="btn btn-default btn-xs" data-dismiss="modal">关闭</button>
</div>
</div>
</div>
</div>
</div>
</div>
`;
$(document.body).append(modal);
function getBattleLogStats(battleLog) {
let creepNum = 0;
let bossNum = 0;
let creepWin = 0;
let bossWin = 0;
let creepTurns = 0;
let bossTurns = 0;
battleLog.forEach(item => {
if (item.boss) {
bossNum += 1;
if (item.win) bossWin += 1;
bossTurns += item.turns;
} else {
creepNum += 1;
if (item.win) creepWin += 1;
creepTurns += item.turns;
}
});
const avgCreepTurns = creepNum > 0 ? Math.round(creepTurns / creepNum) : 0;
const avgBossTurns = bossNum > 0 ? Math.round(bossTurns / bossNum) : 0;
const creepWinRate = creepNum > 0 ? Math.round(creepWin / creepNum * 100) : 0;
const bossWinRate = bossNum > 0 ? Math.round(bossWin / bossNum * 100) : 0;
return {creepNum, bossNum, avgCreepTurns, avgBossTurns, creepWinRate, bossWinRate}
}
const enemyTypes = {'normal': '普通', 'rare': '稀有', 'super': '精英', 'boss': 'Boss'};
function renderRows() {
const start = (page - 1) * pageSize;
let data = [];
if ($('#idle-ui-only-boss').prop('checked')) {
data = dataSource.filter(item => item.boss).slice(start, start + pageSize);
} else {
data = dataSource.slice(start, start + pageSize);
}
const rows = data.map(item => {
const date = moment(item.time).format('MM-DD HH:mm:ss');
const result = item.win ? '<span class="poison">胜利</span>' : '<span class="fire">失败</span>';
const enemys = Object.keys(item.enemys).map(type => {
const count = item.enemys[type];
return `<span class="${type}">${enemyTypes[type]}</span><span class="normal mr-10"> x ${count}</span>`;
}).join('');
const drops = item.drops.map(item => {
return `<span class="${item.type}">${item.name}</span>`;
}).join('');
return `<tr><td>${date}</td><td>${result}</td><td>${item.turns}</td><td>${enemys}</td><td>${drops}</td></tr>`;
}).join('');
$('#idle-ui-log-table').html(rows);
if (page === 1) {
$('#page-prev').prop('disabled', true);
} else {
$('#page-prev').prop('disabled', false);
}
if (page === maxPage) {
$('#page-next').prop('disabled', true);
} else {
$('#page-next').prop('disabled', false);
}
$('#idle-ui-log-length').text(logLength);
$('#idle-ui-max-page').text(maxPage);
$('#idle-ui-page').text(page);
}
$('#page-prev').click(function () {
page = page - 1;
renderRows();
});
$('#page-next').click(function () {
page = page + 1;
renderRows();
});
$('#idle-ui-only-boss').change(function () {
page = 1;
getLengthAndMaxPage();
renderRows();
});
$('#clear-log').click(function () {
log[id] = [];
localStorage.setItem('idle-ui-maplog', JSON.stringify(log));
location.reload();
});
function getLengthAndMaxPage() {
const checked = $('#idle-ui-only-boss').prop('checked');
logLength = checked ? dataSource.filter(item => item.boss).length : dataSource.length;
maxPage = Math.ceil(logLength / pageSize);
}
function reloadLog() {
log = localStorage.getItem('idle-ui-maplog');
log = log ? JSON.parse(log) : {};
dataSource = log[id] || [];
getLengthAndMaxPage();
const stats = getBattleLogStats(dataSource);
$('#idle-ui-creepnum').text(stats.creepNum);
$('#idle-ui-avgcreepturns').text(stats.avgCreepTurns);
$('#idle-ui-creepwinrate').text(`${stats.creepWinRate}%`);
$('#idle-ui-bossnum').text(stats.bossNum);
$('#idle-ui-avgbossturns').text(stats.avgBossTurns);
$('#idle-ui-bosswinrate').text(`${stats.bossWinRate}%`);
page = 1;
renderRows();
}
$('#idle-ui-reload').click(function () {
reloadLog();
});
$('#idle-ui-maplog').click(function () {
reloadLog();
$('#modalMapLog').modal('show');
});
}
if (config.showSetAttr) {
loadSetAttr();
function loadSetAttr() {
if (!$('.equip-content > .equip > .set').length) return;
const setDB = localStorage.getItem('idle-ui-set-db');
const newSetDB = localStorage.getItem('idle-ui-set-db-new');
if (setDB && newSetDB) {
const JSONSetDB = JSON.parse(setDB);
const JSONNewSetDB = JSON.parse(newSetDB);
$('.equip-content > .equip > .set').each(function () {
const content = $(this).parent();
const itemName = content.children().first().text().replace(/\(\d+\)/g, '');
const singleData = JSONSetDB.singleData[itemName];
const existSingLeNum = content.children('.set').length - 1;
if (singleData && singleData.length > existSingLeNum) {
const singleContent = singleData.slice(existSingLeNum).map(item => {
return `<p class="set idle-ui-set-single">${item}</p>`;
}).join('');
content.children('.unique').before(singleContent);
}
const fullContent = content.children('.unique');
const existFullNum = fullContent.children('p[class!="set"][class!="require"]').length - 1;
const setName = fullContent.children('br').last().next().text().replace(/\(\d+\)/g, '');
var fullData = JSONSetDB.setData[setName];
if (!fullData) {
fullData = JSONNewSetDB.setData[setName];
}
let setContent = fullData.slice(existFullNum).map(item => {
return `<p class="idle-ui-set-full">${item}</p>`;
}).join('');
if (fullContent.children('br').length === 1) setContent = '<br>' + setContent;
fullContent.children('br').last().before(setContent);
});
}
}
function parseSetHtml(html) {
$(".footer").before(`<div style="display: none;" id="set-data">${html}</div>`);
const singleData = {};
const setData = {};
$('#set-data .masonry-item .panel-body .equip').each(function () {
const lines = $(this).children();
const itemName = lines.first().text().replace(/\(\d+\)/, '');
const singleLines = [];
lines.each(function (index) {
const line = $(this);
if (index > 0 && line.hasClass('set')) {
singleLines.push(line.text().replace(/\n/g, ''));
}
if (line.hasClass('unique')) {
const setItems = line.children();
let stop = false;
const setLines = [];
let setName = '';
setItems.each(function (index) {
if (index > 0) {
if ($(this).prop('tagName').toLowerCase() === 'br') {
stop = true;
setName = $(this).next().text();
}
if (!stop) setLines.push($(this).text().replace(/\n/g, ''));
}
});
if (!setData[setName]) setData[setName] = setLines;
}
});
if (singleLines.length) singleData[itemName] = singleLines;
});
return {singleData, setData};
}
}
if (location.href.indexOf('Auction/Query') >= 0 && location.href.indexOf('Auction/QueryBid') === -1) {
if (config.showAuctionNote) {
$('.physical.equip-des').each(function () {
const note = $(this).text();
const label = $(this).parent().parent().prev().children('.equip-name').last();
label.after(`<span style="color: #fff;"> ${note}</span>`);
});
}
//   if (config.auctionWatch) {
//       let watchList = [];
//
//       function renderTable(params) {
//           const list = localStorage.getItem('idle-ui-auction');
//           watchList = (list ? JSON.parse(list) : []) || [];
//           const rows = watchList.map((item, index) => {
//               return `<tr><td>${item.category}</td><td>${item.name}</td><td><a href="Query?id=&${item.link}" class="btn btn-xs btn-default" style="margin-right: 12px;">查看</a><button data-index="${index}" type="button" class="delete-auction btn btn-xs btn-danger">取消关注</button></td></tr>`;
//           });
//           $('#modalAuction .table-body').html(rows);
//           $('.delete-auction').click(function () {
//               const index = $(this).data('index');
//               watchList.splice(index, 1);
//               localStorage.setItem('idle-ui-auction', JSON.stringify(watchList));
//               renderTable();
//           });
//           renderNewItems();
//       }
//
//       function renderNewItems() {
//           const ids = purl().param().items;
//           if (!ids) return;
//           ids.split(',').map(id => {
//               $(`span[data-id="${id}"`).parent().addClass('idle-ui-new-item');
//           });
//       }
//
//       const link = '<button id="open-auction-modal" type="button" class="btn btn-xs btn-success" style="margin-right: 10px;">特别关注</button>';
//       $('.btn-group').eq(1).before(link);
//       const categorys = [];
//       $('.panel-heading .btn-group button.dropdown-toggle').each(function () {
//           categorys.push($(this).text().replace('<span class="caret"></span>', '').replace(/\s/g, ''));
//       });
//       const category = categorys.join(' - ');
//
//       const modal = `
//   <div class="modal fade" id="modalAuction" style="display: none;">
//       <div class="modal-dialog modal-large" role="">
//           <div class="modal-content model-inverse">
//               <div class="modal-header">
//                   <span class="modal-title">拍卖行特别关注</span>
//               </div>
//               <div class="modal-body">
//                 <div class="panel-header state">已有关注项目</div>
//                 <table class="table table-condensed">
//                   <thead><tr><td>筛选条件</td><td>装备名称</td><td>操作</td></tr></thead>
//                   <tbody class="table-body"></tbody>
//                 </table>
//                 <div class="panel-header state">添加新项目</div>
//                 <div class="form">
//                   <div class="form-group">
//                     <label>筛选条件</label>
//                     <p class="form-control-static" style="color: #fff;">${category}</p>
//                   </div>
//                   <div class="form-group">
//                     <label>装备名称</label>
//                     <input type="text" id="auction-name" class="form-control hit-input" style="width: 100%;">
//                   </div>
//                   <button type="button" class="btn btn-success btn-xs" id="add-auction">新增</button>
//                 </div>
//               </div>
//               <div class="modal-footer">
//                   <button type="button" class="btn btn-default btn-xs" data-dismiss="modal">关闭</button>
//               </div>
//           </div>
//       </div>
//   </div>
// `;
//       $(document.body).append(modal);
//       renderTable();
//       $('#open-auction-modal').click(function () {
//           if ($('.equip-name').length) {
//               $('#auction-name').val($('.equip-name').eq(0).text().replace('【', '').replace('】', ''));
//           }
//           $('#modalAuction').modal('show');
//       });
//
//       $('#add-auction').click(function () {
//           if (watchList.length >= 10) {
//               alert('最多关注10条');
//               return;
//           }
//           const params = purl().param();
//           const et = params.et || '';
//           const pt = params.pt || '';
//           const ei = params.ei || '';
//           const link = `et=${et}&pt=${pt}&ei=${ei}`;
//           const name = $('#auction-name').val();
//           const items = [];
//           $('.equip-name').each(function () {
//               const curName = $(this).text().replace('【', '').replace('】', '');
//               if (curName === name) {
//                   const id = $(this).parent().children().last().data('id');
//                   items.push(id);
//               }
//           });
//           const data = {
//               category: category,
//               name: $('#auction-name').val(),
//               link: link,
//               items: items
//           };
//           watchList.push(data);
//           localStorage.setItem('idle-ui-auction', JSON.stringify(watchList));
//           renderTable();
//       });
//   }1
}
if (config.magical && location.href.indexOf('Equipment/Query') >= 0) {
let map = localStorage.getItem('idle-ui-maphack');
if (map) {
map = JSON.parse(map);
} else {
map = {};
}
const cid = $("#cid").val();
const magicalStart = '<button class="btn btn-xs btn-default" id="start-magical">一键升蓝</button>';
const magicalEnd = '<button class="btn btn-xs btn-default" id="end-magical">停止升蓝</button>';
// 是否一键升蓝
const magical = map[`magical${cid}`];
const panel = $('.panel-footer .btn.btn-xs.btn-warning');
panel.eq(panel.length - 1).before(magicalStart);
if ((magical) && magical === 'start') {
panel.eq(panel.length - 1).before(magicalEnd);
}
$('#start-magical').click(function (params) {
map[`magical${cid}`] = 'start';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
// startMagical();
// 重定向到过滤为白色秘境的界面去
const level = '0';
const userId = $("#cid").val();
location.href = `/Equipment/Query?id=${userId}&pt=${level}&et=2147483648&pi2=0&pt2=${level}&et2=2147483648`;
});
$('#end-magical').click(function (params) {
map[`magical${cid}`] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
location.reload();
});
// 设置点击对应的点击事件
function startMagical() {
const magicalId = $(".base.equip-name").eq(0).data('id');
if (!magicalId) {
map[`magical${cid}`] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
alert('没有普通秘境,已停止自动升级');
return;
}
map[`magical${cid}`] = 'start';
a = {
id: cid,
cid: cid,
eid: magicalId,
type: '0',
__RequestVerificationToken: $("[name='__RequestVerificationToken']").val(),
};
$.ajax({
//几个参数需要注意一下
type: "POST",//方法类型
dataType: "html",//预期服务器返回的数据类型
url: "EquipReform",//url
data: a,
success: function (result) {
location.reload()
},
error: function (XMLHttpRequest, textStatus) {
map[`magical${cid}`] = 'end';
alert("发生错误,请检查是否材料不够,或者不够改造等级")
}
});
}
if (magical && magical === 'start') {
setTimeout(() => {
if ((magical) && magical === 'start') {
startMagical()
}
}, config.moveTime);
}
}
if (config.oneKeyEquip && location.href.indexOf('Equipment/Query') >= 0) {
const btn = '<button type="button" class="btn btn-xs btn-success mr-10" id="show-one-key-equip">一键换装</button>';
const cname = '<input  style="height: 22px;background: black; border: solid 1px #322a20; width: 180px; text-indent: 3px" class="move-name" placeholder="转移ID"/>';
const startMetastasis = '<button class="btn btn-xs btn-default" id="start-metastasis">一键转移</button>';
const stopMetastasis = '<button class="btn btn-xs btn-default" id="end-metastasis">停止转移</button>';
const start = '<button class="btn btn-xs btn-default" id="start-mystery">开始扫荡秘境</button>';
const end = '<button class="btn btn-xs btn-default" id="end-mystery">停止扫荡</button>';
$('.panel-heading .btn').eq(0).before(btn);
$('.panel-heading .btn').eq(0).before(cname);
let map = localStorage.getItem('idle-ui-maphack');
if (map) {
map = JSON.parse(map);
} else {
map = {};
}
const cid = $("#cid").val();
var mysteryIndex = 5;
// 是否一键转移
const metastasis = map[`metastasis${cid}`];
// 要转移人的姓名
const name = map[`cname${cid}`];
if (name) {
$('.move-name').val(name);
}
if ((metastasis) && metastasis === 'start') {
$('.panel-heading .btn').eq(0).before(stopMetastasis);
mysteryIndex = 6;
}
$('#end-metastasis').click(function (params) {
map[`metastasis${cid}`] = 'end';
map[`cname${cid}`] = "";
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
location.reload();
});
$('.panel-heading .btn').eq(0).before(startMetastasis);
$('#start-metastasis').click(function (params) {
map[`metastasis${cid}`] = 'start';
map[`cname${cid}`] = $('.move-name').val();
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
moveMystery();
});
function moveMystery() {
const mysteryId = $(".selected").children(":first").next().next().next().data('id');
if (!mysteryId) {
map[`metastasis${cid}`] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
alert('没有物品被选中,已停止');
return;
}
a = {
cid: cid,
eid: mysteryId,
cname: map[`cname${cid}`],
__RequestVerificationToken: $("[name='__RequestVerificationToken']").val(),
};
$.ajax({
//几个参数需要注意一下
type: "POST",//方法类型
dataType: "html",//预期服务器返回的数据类型
url: 'EquipTrade',//url
data: a,
success: function (result) {
location.reload()
},
error: function (result) {
alert(result)
}
});
}
if (metastasis && metastasis === 'start') {
setTimeout(() => {
if ((metastasis) && metastasis === 'start') {
moveMystery()
}
}, config.moveTime);
}
// 开始扫荡秘境了,就显示停止扫荡按钮
const mystery = map[`mystery${cid}`];
if ((mystery) && mystery === 'start') {
$('.panel-heading .btn').eq(mysteryIndex).before(end);
$('#end-mystery').click(function (params) {
alert('已停止扫荡秘境');
map[`mystery${cid}`] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
});
}
$('.panel-heading .btn').eq(mysteryIndex).before(start);
$('#start-mystery').click(function (params) {
map[`mystery${cid}`] = 'start';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
startMystery();
});
function startMystery() {
const mysteryId = $(".selected").children(":first").next().next().next().data('id');
if (!mysteryId) {
map[cid] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
alert('没有物品被选中,或使用等级不够,已停止');
return;
}
map[cid] = 'start';
a = {
id: cid,
cid: cid,
eid: mysteryId,
__RequestVerificationToken: $("[name='__RequestVerificationToken']").val(),
};
$.ajax({
//几个参数需要注意一下
type: "POST",//方法类型
dataType: "html",//预期服务器返回的数据类型
url: "EquipDungeon",//url
data: a,
success: function (result) {
// 请求成功,返回网页,自动跳转到秘境界面
location.href = `../Map/DungeonForEquip?id=${userId}`
},
error: function (XMLHttpRequest, textStatus) {
alert(XMLHttpRequest)
}
});
}
if (mystery && mystery === 'start') {
setTimeout(() => {
if ((mystery) && mystery === 'start') {
startMystery()
}
}, 15000);
}
const equipList = ['主手', '副手', '头盔', '护符', '项链', '戒指', '戒指', '衣服', '腰带', '手套', '靴子'];
let buildMap = {};
let buildData = [];
const userId = purl().param().id;
const equipItems = getEquipItems();
function loadEquipBuild() {
buildMap = JSON.parse(localStorage.getItem('idle-ui-equip-build') || '{}');
buildData = buildMap[userId] || [];
}
function saveEquipBuild(data) {
localStorage.setItem('idle-ui-equip-build', JSON.stringify(data));
loadEquipBuild();
renderEquip();
}
function renderEquip(buildIndex) {
if (!buildIndex && buildData.length) buildIndex = 0;
const data = buildData[buildIndex] || {};
const equipContent = equipList.map((item, index) => {
const equipItem = data.items ? data.items[index] : {};
return `<p><span>${item}</span><span class="${equipItem.type || ''}">${equipItem.name || ''}</span></p>`;
});
const firstCol = equipContent.slice(0, 4).join('');
const secondCol = equipContent.slice(4, 7).join('');
const thirdCol = equipContent.slice(7).join('');
const content = `<div class="col-sm-6 col-md-4">${firstCol}</div><div class="col-sm-6 col-md-4">${secondCol}</div><div class="col-sm-6 col-md-4">${thirdCol}</div>`;
$('#equip-build-content').html(content);
// 一键换装
const buildTags = buildData.map((item, index) => {
return `<li><a class="physical equip-build-option" href="#" data-index="${index}">${item.name}</a></li>`;
}).join('');
$('#equip-build-tags').html(buildTags);
$('#selected-build-name').text(data.name || '选择方案');
if (buildIndex !== undefined) {
$('#use-equip-build').data('index', buildIndex);
$('#del-equip-build').data('index', buildIndex);
} else {
$('#use-equip-build').data('index', -1);
$('#del-equip-build').data('index', -1);
}
$('.equip-build-option').click(function (e) {
e.preventDefault();
const index = $(this).data('index');
renderEquip(index);
});
}
const modal = `
<div class="modal fade" id="modalEquipBuild" style="display: none;">
<div class="modal-dialog modal-large" role="" style="width: 800px;">
<div class="modal-content model-inverse">
<div class="modal-header">
<span class="modal-title">一键换装</span>
</div>
<div class="modal-body">
<div class="panel-header state">
<span>已有装备方案:</span>
<div class="btn-group"><button type="button" class="btn btn-default btn-xs dropdown-toggle" data-toggle="dropdown"><span id="selected-build-name">选择方案</span><span class="caret" style="margin-left: 5px;"></span></button><ul class="dropdown-menu" id="equip-build-tags"></ul></div>
</div>
<div class="row" id="equip-build-content"></div>
<button type="button" class="btn btn-success btn-xs mr-10" id="use-equip-build">使用本方案</button>
<button type="button" class="btn btn-danger btn-xs" id="del-equip-build">删除本方案</button>
<div id="processing" style="display:none; margin-top: 10px;"><i class="glyphicon glyphicon-refresh"></i> 处理中...</div>
<div class="panel-header state" style="margin-top: 10px;">保存当前装备到新方案</div>
<div class="form">
<div class="form-group">
<label>方案名称</label>
<input type="text" id="equip-build-name" class="form-control hit-input" style="width: 100%;">
</div>
<button type="button" class="btn btn-success btn-xs" id="add-equip-build">保存</button>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-default btn-xs" data-dismiss="modal">关闭</button>
</div>
</div>
</div>
</div>
`;
$(document.body).append(modal);
loadEquipBuild();
renderEquip();
$('#show-one-key-equip').click(function () {
$('#modalEquipBuild').modal('show');
});
let processing = false;
function doEquip(buildIndex, itemIndex) {
if (blockData.num >= 9) {
alert('封号打击次数过多,禁止一键换装');
location.reload();
}
if (itemIndex > equipItems.length - 1) {
setTimeout(() => {
processing = false;
$('#processing').hide();
location.reload();
}, 500);
return;
}
const list = $('#form').serializeArray();
const params = {};
list.forEach(item => {
params[item.name] = item.value;
});
params.eid = buildData[buildIndex].items[itemIndex].id;
params.cid = userId;
// 判断当前要替换的装备是否已经装备
const itemAlreadyEquiped = equipItems.some(item => item.id === params.eid);
if (!params.eid || !params.cid) return;
const name = buildData[buildIndex].items[itemIndex].name;
if (itemAlreadyEquiped) {
// 已经装备,进入下一件装备
doEquip(buildIndex, itemIndex + 1);
} else {
// 没有装备,还是进行替换
$.post('/Equipment/EquipOn', params, function (data) {
setTimeout(function () {
doEquip(buildIndex, itemIndex + 1);
}, 1000);
}).fail(function (data) {
setTimeout(function () {
doEquip(buildIndex, itemIndex + 1);
}, 1000);
});
}
}
$('#use-equip-build').click(function () {
if (processing) return;
const index = $(this).data('index');
if (index >= 0) {
processing = true;
$('#processing').show();
doEquip(index, 0);
} else {
alert('请先选择一个方案');
}
});
$('#del-equip-build').click(function () {
const index = $(this).data('index');
if (index >= 0) {
buildData.splice(index, 1);
buildMap[userId] = buildData;
saveEquipBuild(buildMap);
} else {
alert('请先选择一个方案');
}
});
function getEquipItems() {
const items = [];
$('.panel-body').eq(0).find('.equip-content').each(function () {
const label = $(this).prev().children('.equip-name').eq(0);
if (label.length) {
const name = label.text();
const type = label.prop('class').replace('equip-name', '').trim();
const id = label.parent().children().last().data('id');
items.push({name: name, type: type, id: id});
} else {
items.push({name: '', type: '', id: 0});
}
});
return items;
}
$('#add-equip-build').click(function () {
if (buildData.length >= 5) {
alert('同一角色最多保存5套方案');
return;
}
const name = $('#equip-build-name').val();
if (!name) {
alert('方案必须有一个名称');
return;
}
const newBuild = {
name: name,
items: equipItems
};
buildData.push(newBuild);
buildMap[userId] = buildData;
saveEquipBuild(buildMap);
});
}
if (config.oneKeyAgree && location.href.indexOf('Notice/Query') >= 0) {
let map = localStorage.getItem('idle-ui-maphack');
if (map) {
map = JSON.parse(map);
} else {
map = {};
}
// 所有消息的数量
const allCount = $('.badge').eq(0).text();
let processing = false;
const agreeList = [];
$('.notice-yes').each(function () {
agreeList.push($(this).data('id'));
});
function doAgree(index) {
if (blockData.num >= 9) {
alert('封号打击次数过多,禁止一键同意');
location.reload();
}
if (index > agreeList.length - 1) {
$('#processing').hide();
processing = false;
if ( map[`agree${cid}`] &&  map[`agree${cid}`] === 'start' && allCount > 0) {
// 获得当前页面的第几页数据,然后+1
var number = getUrlParam('pi');
if (number > 0) {
number = Number(number) + 1;
} else {
number = 1;
}
// 跳转到下一页
location.href = `/Notice/Query?pi=${number}&pi2=0`;
return;
} else {
map[`agree${cid}`] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
location.reload();
return;
}
}
const id = agreeList[index];
const list = $('#form').serializeArray();
const params = {
contentType: false,
processData: false,
};
list.forEach(item => {
params[item.name] = item.value;
});
params.nid = id;
$.post('/Notice/NoticeYes', params, function () {
setTimeout(function () {
location.reload();
}, config.agreedTime );
}).fail(function (data) {
alert("发生异常");
setTimeout(function () {
location.reload();
}, config.agreedTime);
});
}
function getUrlParam(paraName) {
const url = document.location.toString();
const arrObj = url.split("?");
if (arrObj.length > 1) {
const arrPara = arrObj[1].split("&");
var arr;
for (var i = 0; i < arrPara.length; i++) {
arr = arrPara[i].split("=");
if (arr != null && arr[0] == paraName) {
return arr[1];
}
}
return "";
}
else {
return "";
}
}
const def = $('a.btn.btn-xs.btn-default');
let all = renderProcessing();
all += renderButton('idle-ui-agree-all', '同意所有');
def.eq(0).before(all);
$('#idle-ui-agree-all').click(function () {
// 终止转移
map[`agree${cid}`] = 'start';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
agreeMessage();
});
if ( map[`agree${cid}`] &&  map[`agree${cid}`] === 'start') {
let stop = renderProcessing();
stop += renderButton('idle-ui-agree-stop', '停止同意');
def.eq(0).before(stop);
$('#idle-ui-agree-stop').click(function () {
// 终止转移
map[`agree${cid}`] = 'stop';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
location.reload();
});
if (allCount > 0) {
setTimeout(function () {
agreeMessage();
}, 500);
} else {
// 终止转移
map[`agree${cid}`] = 'end';
localStorage.setItem('idle-ui-maphack', JSON.stringify(map));
}
}
function agreeMessage() {
if (processing) return;
if (agreeList.length || allCount > 0) {
$('#processing').show();
processing = true;
doAgree(0);
} else {
alert('没有可处理的消息');
}
}
}
if (config.oneKeyRune && location.href.indexOf('Equipment/Material') >= 0) {
let processing = false;
const runeList = [];
$('.artifact.equip-name').each(function () {
const count = $(this).next().next().text() - 0;
if (count > 0) {
const rune = {
id: $(this).next().next().next().data('id') - 0,
count: count
};
runeList.push(rune);
}
});
$('.equip-name').each(function () {
const count = $(this).next().next().text() - 0;
if (count > 0) {
const rune = {
id: $(this).next().next().next().data('id') - 0,
count: count
};
runeList.push(rune);
}
});
function doMoveRune(index, cname) {
if (blockData.num >= 9) {
alert('封号打击次数过多,禁止一键符文转移');
location.reload();
}
if (index > runeList.length - 1) {
$('#processing').hide();
processing = false;
location.reload();
return;
}
const rune = runeList[index];
const list = $('#form').serializeArray();
const params = {};
list.forEach(item => {
params[item.name] = item.value;
});
params.cname = cname;
params.count = rune.count;
params.rune = rune.id;
$.post('/Equipment/RuneTrade', params, function () {
setTimeout(function () {
doMoveRune(index + 1, cname);
}, 300);
}).fail(function (data) {
alert("发生异常,请检查角色名是否正确");
location.reload();
});
}
$('.btn.btn-xs.btn-default').eq(1).before(renderButton('idle-ui-show-rune', '转移全部符文'));
$('#idle-ui-show-rune').click(function () {
$('#modalMoveRune').modal('show');
});
const spinner = renderProcessing();
const modal = `
<div class="modal fade" id="modalMoveRune" tabindex="-1" role="dialog">
<div class="modal-dialog modal-sm" role="document">
<div class="modal-content model-inverse">
<div class="modal-header">
<span class="modal-title">转移全部符文</span>
</div>
<div class="modal-body">
<div class="form-group">
<label for="charName" class="control-label">交易角色:</label>
<input type="text" class="form-control" id="idle-ui-cname" name="charName" placeholder="请输入角色名称">
</div>
</div>
<div class="modal-footer">
${spinner}
<button type="button" class="btn btn-primary btn-xs" id="idle-ui-move-rune">提交</button>
<button type="button" class="btn btn-default btn-xs" data-dismiss="modal">关闭</button>
</div>
</div>
</div>
</div>
`;
$(document.body).append(modal);
$('#idle-ui-move-rune').click(function () {
if (processing) return;
if (runeList.length) {
const cname = $('#idle-ui-cname').val();
if (!cname) {
alert('请输入角色名称');
} else {
processing = true;
$('#processing').show();
doMoveRune(0, cname);
}
} else {
alert('没有转移的符文');
}
});
}
if (config.showRuneTip) {
let runeList = [];
const runeData = localStorage.getItem('idle-ui-rune-db');
if (runeData) {
runeList = JSON.parse(runeData);
} else {
fetchRuneTip();
}
if (location.href.indexOf('Equipment/Inlay') >= 0) {
const footer = `
<div class="panel-footer">
<input class="panel-filter hidden-xs filter-input" id="panel-filter-runeword" placeholder="搜索符文之语">
<span id="runeword-content"></span>
</div>
`;
$('.panel').eq(0).append(footer);
let timer = null;
$('#panel-filter-runeword').keyup(function () {
if (timer) {
clearTimeout(timer);
timer = null;
}
timer = setTimeout(() => {
const name = $(this).val();
const filtered = name ? runeList.filter(item => item.name.indexOf(name) >= 0) : [];
let ret = '';
if (filtered.length) {
const item = filtered[0];
const recipe = item.recipe.map(item => {
return `<span class="artifact">${item}</span>`
}).join(' + ');
ret = `<span><span class="artifact equip-name">【${item.name}】</span>:<span>${recipe}</span></span>`;
const requireContent = item.require.map(item => {
return `<p><span class="equip-label">${item}</span></p>`;
}).join('');
const attrContent = item.attr.map(item => {
return `<p>${item}</p>`;
}).join('');
const tip = `<div class="equip-content"><div class="equip"><p class="artifact">${item.name}</p>${requireContent}${attrContent}</div></div>`;
ret += tip;
}
$('#runeword-content').html(ret);
$.initPopup();
}, 300);
});
$('.equip').eq(0).children().last().prop('id', 'big-slot');
const link = '<a href="/Help/Content?url=Artifact" target="_blank" class="btn btn-xs btn-success mr-10">神器列表</a>';
$('.btn.btn-xs').eq(0).before(link);
}
if (location.href.indexOf('Help/Content?url=Artifact') >= 0) {
const filter = '<div class="container" style="margin-bottom: 20px;"><input class="form-control" id="panel-filter" placeholder="输入神器名称或符文序号" /></div>';
$('.navbar').next().after(filter);
let timer = null;
$('#panel-filter').keyup(function () {
if (timer) {
clearTimeout(timer);
timer = null;
}
timer = setTimeout(() => {
const val = $(this).val();
if (val) {
if (/^\d+$/.test(val)) {
$('tbody tr').each(function (i) {
const recipe = [];
$(this).children().eq(1).find('.artifact.equip-name').each(function () {
recipe.push($(this).text().match(/\d+/g)[0]);
});
if (recipe.indexOf(val) >= 0) {
$(this).show();
} else {
$(this).hide();
}
});
} else {
$('tbody tr').each(function (i) {
const name = $(this).children().last().find('.artifact').text();
if (name.indexOf(val) >= 0) {
$(this).show();
} else {
$(this).hide();
}
});
}
} else {
$('tbody tr').show();
}
}, 300);
});
}
function fetchRuneTip() {
$.get('/Help/Artifact', function (html) {
const dom = $.parseHTML(html);
$(dom).find('tr').each(function (i) {
if (i > 0) {
const nameLabel = $(this).children().last().find('.artifact');
const rune = {name: nameLabel.text(), attr: [], recipe: [], require: []};
nameLabel.parent().children().each(function (index) {
if (index > 0) rune.attr.push($(this).text());
});
$(this).children().eq(1).find('.artifact.equip-name').each(function () {
rune.recipe.push($(this).text());
});
$(this).children().eq(0).find('.equip-label').each(function () {
rune.require.push($(this).text());
});
runeList.push(rune);
}
});
localStorage.setItem('idle-ui-rune-db', JSON.stringify(runeList));
});
}
}
if (config.showBattleDetail && inBattlePage()) {
const battleResult = {};
const addedDamageTypes = ['溅射', '触发了技能', '对方受到'];
function getDamageType(plainText) {
let ret = -1;
addedDamageTypes.forEach((item, i) => {
if (plainText.indexOf(item) >= 0) ret = i;
});
return ret;
}
$('.turn').each(function (index) {
if (index > 0) {
const line = $(this).children().eq(1);
const hpData = $(this).children().first().data('hp');
const id = line.children()[0].innerHTML;
if (!hpData[1]) return;
const firstTargetId = hpData[1].id;
const skillLabel = line.children('.skill-name');
const skill = skillLabel.length ? skillLabel.eq(0).text() : '普通攻击';
const damageLabel = line.children('.damage');
let damage = 0;
let damageDetail = {base: 0};
if (firstTargetId < 0) {
damage = damageLabel.length ? damageLabel.eq(0).text() - 0 : 0;
damageDetail = {base: damage};
$(this).children().each(function (i) {
if (i > 1) {
const plainText = getPlainText($(this));
if (getDamageType(plainText) >= 0) {
const addedDamage = $(this).children('.damage').eq(0).text() - 0;
const damageType = getDamageType(plainText);
damage += addedDamage;
const lastDamage = damageDetail[damageType];
damageDetail[damageType] = lastDamage ? lastDamage + addedDamage : addedDamage;
}
}
});
}
if (!battleResult[id]) battleResult[id] = {};
if (!battleResult[id][skill]) battleResult[id][skill] = {
turn: 0,
damage: 0,
damageDetail: {}
};
const skillData = battleResult[id][skill];
skillData.turn += 1;
skillData.damage += damage;
Object.keys(damageDetail).forEach(type => {
if (skillData.damageDetail[type]) {
skillData.damageDetail[type] += damageDetail[type];
} else {
skillData.damageDetail[type] = damageDetail[type];
}
});
}
});
const totalTurns = $('.turn').length - 1;
let partyTotalDamage = 0;
$('.battle-data tbody tr').each(function (index) {
if (getCharId(index) > 0) {
const dmg = $(this).children().eq(2).text() - 0;
partyTotalDamage += dmg;
}
});
$('.battle-data thead td').eq(2).after('<td class="text-center">友方伤害占比</td><td class="text-center">详情</td><td class="text-center">出手次数</td><td class="text-center">出手占比</td><td class="text-center">每回合伤害</td>');
$('.battle-data tbody tr').each(function (index) {
const id = getCharId(index);
const actor = $(this).children().first().text();
const turns = getActorTurns(actor);
const turnsPercent = (turns / totalTurns * 100).toFixed(1) - 0;
const damage = $(this).children().eq(2).text() - 0;
const damagePercent = id > 0 ? `${(damage / partyTotalDamage * 100).toFixed(1) - 0}%` : '-';
const avgDamage = turns > 0 ? Math.round(damage / turns) : '-';
const link = battleResult[actor] ? `<a href="javascript: void(0);" class="link-detail" data-id="${actor}" data-actor="${actor}">查看</a>` : '-';
const content = `<td class="text-center poison">${damagePercent}</td><td class="text-center">${link}</td><td class="text-center physical ddd">${turns}</td><td class="text-center poison">${turnsPercent}%</td><td class="text-center fire ee">${avgDamage}</td>`;
$(this).children().eq(2).after(content);
});
$('.battle-data').css('overflow', 'auto');
const modal = `
<div class="modal fade" id="modalBattleDetail" tabindex="-1" role="dialog">
<div class="modal-dialog modal-lg" role="document">
<div class="modal-content model-inverse">
<div class="modal-header">
<span class="modal-title"><span id="idle-ui-char"></span> - 伤害详情</span>
</div>
<div class="modal-body">
<table class="table table-condensed">
<thead><tr><th class="text-center">技能</th><th class="text-center">总伤害</th><th class="text-center">伤害占比</th><th class="text-center">出手次数</th><th class="text-center">出手占比</th><th class="text-center">每回合伤害</th><th class="text-center">直接伤害</th><th class="text-center">溅射</th><th class="text-center">触发技能</th><th class="text-center">持续伤害及其他</th></tr></thead>
<tbody id="idle-ui-battle-rows"></tbody>
</table>
<ul>
<li>直接伤害:技能造成的实际直接伤害</li>
<li>溅射:因溅射,对非主目标造成的溅射伤害之和</li>
<li>触发技能:【装备自带技能】或【被击中触发】的技能等被触发后造成的伤害</li>
<li>持续伤害及其他:技能造成的持续伤害,以及其他伤害  </li>
</ul>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-default btn-xs" data-dismiss="modal">关闭</button>
</div>
</div>
</div>
</div>
`;
$(document.body).append(modal);
$('.link-detail').click(function () {
const id = $(this).data('id');
const data = battleResult[id];
const actor = $(this).data('actor');
$('#idle-ui-char').text(actor);
let actorTotalTurns = 0;
let actorTotalDamage = 0;
Object.keys(data).forEach(skill => {
actorTotalTurns += data[skill].turn;
actorTotalDamage += data[skill].damage;
});
const content = Object.keys(data).map(skill => {
const skillData = data[skill];
const percent = (skillData.turn / actorTotalTurns * 100).toFixed(1) - 0;
const damagePercent = (skillData.damage / actorTotalDamage * 100).toFixed(1) - 0;
const avgDamage = skillData.turn > 0 ? Math.round(skillData.damage / skillData.turn) : '-';
return `<tr><td class="text-center skill">${skill}</td><td class="text-center fire">${skillData.damage}</td><td class="text-center poison">${damagePercent}%</td><td class="text-center physical">${skillData.turn}</td><td class="text-center poison">${percent}%</td><td class="text-center fire">${avgDamage}</td><td class="text-center fire">${skillData.damageDetail.base}</td><td class="text-center fire">${skillData.damageDetail['0'] || 0}</td><td class="text-center fire">${skillData.damageDetail['1'] || 0}</td><td class="text-center fire">${skillData.damageDetail['2'] || 0}</td></tr>`;
}).join('');
$('#idle-ui-battle-rows').html(content);
$('#modalBattleDetail').modal('show');
});
function getCharId(index) {
const ary = $('.battle-char').eq(index).prop('id').split('_');
return ary[ary.length - 1];
}
function getActorTurns(id) {
let ret = 0;
if (battleResult[id]) {
Object.keys(battleResult[id]).forEach(skill => {
ret += battleResult[id][skill].turn;
});
}
return ret;
}
function getPlainText(element) {
return element.clone()    //clone the element
.children() //select all the children
.remove()   //remove all the children
.end()  //again go back to selected element
.text();
}
}
function switchSkin(showRequire) {
$('.equip-content > .equip').each(function (item) {
const type = $(this).children().first().attr('class');
let classLabel = '';
const requireIndex = $(this).text().indexOf('限');
if (requireIndex >= 0) {
const requireClass = $(this).text().substring(requireIndex + 1, requireIndex + 2);
classLabel = '<span style="color: #a99877" class="mr-10">' + requireClass + '</span>';
}
const label = location.href.indexOf('Auction/QueryBid') >= 0 ? $(this).parent().prev().find('.equip-name').first() : $(this).parent().prev().find('.equip-name').last();
if (classLabel) {
showRequire ? label.after(classLabel) : label.next().remove();
}
});
}
function inBattlePage() {
const battePages = ['Battle/Simulate', 'Battle/InDungeon', 'Battle/WithChar'];
return battePages.some(path => location.href.indexOf(path) >= 0);
}
function renderProcessing() {
return '<span id="processing" class="mr-10" style="display:none;"><i class="glyphicon glyphicon-refresh"></i> 处理中...</span>';
}
function renderButton(id, text, type) {
if (!type) type = 'success';
return `<button type="button" class="btn btn-xs btn-${type} mr-10" id="${id}">${text}</button>`;
}
let uid = purl().param().id || purl().param().Id;
let blockMap = localStorage.getItem('idle-ui-block');
if (blockMap) {
blockMap = JSON.parse(blockMap);
} else {
blockMap = {};
}
if (!blockMap[uid]) blockMap[uid] = {num: 0, time: +new Date()};
let blockData = blockMap[uid];
if (location.href.indexOf('Character/Detail') >= 0) {
checkBlockNum();
$('.col-sm-6 .panel-body').eq(0).children().last().append(`<p>封号打击次数(仅供参考):<span class="physical">${blockData.num}</span></p>`);
}
function addBlockNum() {
checkBlockNum();
if (!blockData.num) blockData.num = 0;
blockData.num += 1;
blockData.time = +new Date();
localStorage.setItem('idle-ui-block', JSON.stringify(blockMap));
new Notification(`当前封号打击为${blockData.num}次,请注意`);
}
function checkBlockNum() {
const curTime = +new Date();
const hours = Math.floor((curTime - blockData.time) / (3600 * 1000));
if (hours > 0) {
blockData.num = blockData.num > hours ? blockData.num - hours : 0;
blockData.time = blockData.time + (hours * 3600 * 1000);
localStorage.setItem('idle-ui-block', JSON.stringify(blockMap));
}
}
};
window.addEventListener('load', idleInit, false);
const borderColor = '#6f5a40';
GM_addStyle(`
.panel-top {
margin-bottom: 20px;
text-align: center;
}
.idle-ui-title {
font-size: 18px;
color: #fff;
margin-bottom: 6px;
}
.panel-header {
margin: 8px 0;
}
.panel-textarea {
background-color: rgba(255,255,255,0.1);
color: #a99877;
margin-bottom: 8px;
}
.block-visited {
background-color: #3f51b5 !important;
}
.hit-input {
display: inline-block;
color: #fff;
width: 60px;
padding: 0 8px;
border-radius: 0;
background-color: transparent;
}
.idle-ui-set-single, .idle-ui-set-full {
opacity: 0.5;
}
.idle-ui-new-item {
border: 1px dashed #888 !important;
}
.mr-10 {
margin-right: 10px;
}
.ml-10 {
margin-left: 10px;
}
@-webkit-keyframes rotate {
from {
-webkit-transform: rotate(0deg);
-o-transform: rotate(0deg);
transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
-o-transform: rotate(360deg);
transform: rotate(360deg);
}
}
#processing i {
animation: rotate 1s ease-in-out infinite;
}
.filter-input {
width: 150px !important;
}
#big-slot {
font-size: 24px;
margin-top: 10px !important;
color: #fff;
}
#idle-ui-quicksearch {
position: relative;
float: left;
margin-top: 14px;
}
#idle-ui-quicksearch > input {
width: 150px;
display: inline-block;
height: 24px;
line-height: 24px;
border-radius: 3px;
}
.equip-container > p:hover {
white-space: nowrap;
}
.equip-container > p:hover .sr-only {
z-index: 1;
position: relative;
}
html.d3 body {
color: #a99877;
font-family: "Consolas", Arial, sans-serif;
}
html.d3 .panel {
background-color: #171614;
border-color: ${borderColor};
}
html.d3 .panel-inverse > .panel-heading {
background-color: #101010;
border-color: ${borderColor};
font: normal 16px "Exocet Blizzard Light","Palatino Linotype", "Times", serif;
color: #F3E6D0;
line-height: 26px;
}
html.d3 .panel-inverse > .panel-heading .label {
font-size: 12px;
font-family: "Consolas", Arial, sans-serif;
}
html.d3 .btn {
background-color: transparent;
border: 1px solid ${borderColor};
vertical-align: top;
color: #ad835a;
font: normal 14px/1.5 Arial, sans-serif;
line-height: normal;
}
html.d3 .btn:hover {
color: #fff !important;
}
html.d3 .btn:active {
background-color: transparent;
}
html.d3 .label {
line-height: normal;
font-weight: normal;
border-radius: 2px;
padding: 3px 4px 1px;
border: 1px solid #5f3d11;
box-shadow: 0 0 2px #000;
background-color: #000;
color: #ad835a;
}
html.d3 .label.label-info {
color: #6969ff;
}
html.d3 .label.label-warning {
color: #ffff00;
}
html.d3 .label.label-danger {
color: #e60101;
}
html.d3 .label.label-success {
color: #00c400;
}
html.d3 .physical {
color: #f3e6d0 !important;
}
html.d3 .navbar-inverse.navbar-fixed-top {
border-bottom: 1px solid #322a20;
background-color: #171614;
}
html.d3 .navbar-inverse .navbar-brand {
color: #f3e6d0;
font-family: "Exocet Blizzard Light","Palatino Linotype", "Times", serif;
}
html.d3 a, html.d3 .navbar-inverse .navbar-nav>li>a {
color: #ad835a;
}
html.d3 .magical, html.d3 .skill, html.d3 .cold {
color: #6969ff !important;
}
html.d3 .hit-input {
border-color: ${borderColor};
}
html.d3 .progress {
border: 1px solid #513f2e;
border-radius: 0;
box-shadow: 0 0 5px #000;
background-color: #101010;
color: #f3e6d0;
height: 22px;
}
html.d3 .progress-bar {
border: 1px solid #101010;
line-height: 20px;
}
html.d3 .progress-bar-exp {
background-color: rgb(251,131,44);
}
html.d3 .progress-bar-life {
background: rgb(235,21,28);
}
html.d3 .footer {
border-top: 1px solid #322a20;
background-color: #171614;
}
html.d3 .btn.btn-success {
color: #00c400;
}
html.d3 .btn.btn-danger {
color: #e60101;
}
html.d3 .img-thumbnail {
border-color: #d59c52;
}
html.d3 .popover {
background: #1d180e;
padding: 1px;
border: 1px solid #322a20;
border-radius: 2px;
box-shadow: 0 0 10px #000;
max-width: 271px;
font-family: "Consolas", Arial, sans-serif;
}
html.d3 .popover-content .equip p:first-child {
height: 30px;
width: 263px;
padding: 0;
margin: 0 -10px 10px -10px !important;
background: url(http://images.targetedu.cn/d3/tooltip-title.jpg) no-repeat;
text-align: center;
line-height: 28px;
font-size: 16px;
font-family: "Exocet Blizzard Light","Palatino Linotype", "Times", serif;
}
html.d3 .popover-content .equip p.unique:first-child {
background-position: 0 -120px;
}
html.d3 .popover-content .equip p.set:first-child {
background-position: 0 -180px;
}
html.d3 .popover-content .equip p.rare:first-child {
background-position: 0 -90px;
}
html.d3 .popover-content .equip p.artifact:first-child {
background-position: 0 -150px;
}
html.d3 .popover-content .equip p.magical:first-child {
background-position: 0 -60px;
}
html.d3 .popover-content .equip p.base:first-child {
background-position: 0 -30px;
}
html.d3 .popover-content .equip p.slot:first-child {
background-position: 0 -30px;
}
html.d3 .popover-content {
background-color: #000;
padding: 2px 12px;
}
html.d3 hr {
border-color: ${borderColor};
}
html.d3 .panel-inverse > .panel-footer {
background-color: #101010;
border-color: ${borderColor};
}
html.d3 .modal-dialog {
box-shadow: 0 0 10px #000;
}
html.d3 .modal-content {
background-color: #171614;
border-color: ${borderColor};
}
html.d3 .model-inverse > .modal-header, html.d3 .model-inverse > .modal-footer {
background-color: #101010;
border-color: ${borderColor};
}
html.d3 .model-inverse > .modal-header span {
line-height: normal;
}
html.d3 .panel-textarea {
border-color: ${borderColor};
}
html.d3 .panel-footer .panel-filter {
border-color: #2a241c;
}
html.d3 .btn-default:active:focus,
html.d3 .open>.dropdown-toggle.btn-default:focus,
html.d3 .btn-default.active, .btn-default:active,
html.d3 .open>.dropdown-toggle.btn-default {
background-color: transparent;
color: #a99877;
}
html.d3 .dropdown-menu {
background-color: #101010;
border-color: ${borderColor};
box-shadow: 0 0 10px #000;
font-family: "Consolas", Arial, sans-serif;
}
html.d3 .equip-container .selected {
border: 1px solid ${borderColor};
background-color: transparent;
}
html.d3 .table > tbody > tr > td,
html.d3 .table > tbody > tr > th,
html.d3 .table > tfoot > tr > td,
html.d3 .table > tfoot > tr > th,
html.d3 .table > thead > tr > td,
html.d3 .table > thead > tr > th {
border-color: ${borderColor};
}
html.d3 .equip .divider {
background-color: ${borderColor};
}
html.d3 .panel-heading .btn-group, html.d3 .panel-heading .btn {
vertical-align: top;
}
html.d3 .form-control{
border-color: ${borderColor};
background-color: #101010;
color: #a99877;
}
html.d3 .form-validation .form-control {
width: 198px;
}
html.d3 .popover.bottom>.arrow:after {
border-bottom-color: #322a20;
}
html.d3 .super, html.d3 .unique {
color: rgb(255,128,0) !important;
}
html.d3 .artifact {
color: rgb(182,89,245) !important;
}
html.d3 .equip > p {
color: #6969ff;
}
`);