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THIS IS NOT A SCRIPT IF YOU USE IT IT WILL DO NOTHING!!!!!!!!!!!!!!!!
此脚本不应直接安装,它是一个供其他脚本使用的外部库。如果您需要使用该库,请在脚本元属性加入:// @require https://update.greasyfork.org/scripts/450790/1108171/WebAssembly%20integrator.js
// ==UserScript== // @name WebAssembly integrator // @namespace https://greasyfork.org/en/users/954625 // @version 0.0.0.1 // @description THIS IS NOT A SCRIPT IF YOU USE IT IT WILL DO NOTHING!!!!!!!!!!!!!!!! // @author ᎻueᎻаnаejistlа! // @match *://diep.io/* // @run-at document-start // @grant GM_setValue // @grant GM_getValue // ==/UserScript== // ####################################################################################################################################################################### // ░██╗░░░░░░░██╗███████╗██████╗░ ░█████╗░░██████╗░██████╗███████╗███╗░░░███╗██████╗░██╗░░░░░██╗░░░██╗ // ░██║░░██╗░░██║██╔════╝██╔══██╗ ██╔══██╗██╔════╝██╔════╝██╔════╝████╗░████║██╔══██╗██║░░░░░╚██╗░██╔╝ // ░╚██╗████╗██╔╝█████╗░░██████╦╝ ███████║╚█████╗░╚█████╗░█████╗░░██╔████╔██║██████╦╝██║░░░░░░╚████╔╝░ // ░░████╔═████║░██╔══╝░░██╔══██╗ ██╔══██║░╚═══██╗░╚═══██╗██╔══╝░░██║╚██╔╝██║██╔══██╗██║░░░░░░░╚██╔╝░░ // ░░╚██╔╝░╚██╔╝░███████╗██████╦╝ ██║░░██║██████╔╝██████╔╝███████╗██║░╚═╝░██║██████╦╝███████╗░░░██║░░░ // ░░░╚═╝░░░╚═╝░░╚══════╝╚═════╝░ ╚═╝░░╚═╝╚═════╝░╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═════╝░╚══════╝░░░╚═╝░░░ // by ᎻueᎻаnаejistlа! for diep.io // Youtube channel: // https://www.youtube.com/channel/UC4edUdWxLr7sFaPh4zqgXXw?sub_confirmation=1 // // WHAT HAPPENED TO THIS SCRIPT? // The original author has discontinued operations by the name of ᎻueᎻаnаejistlа!, so this is a continuation of ᎻueᎻаnаejistlа's diep.io scripts. // If you still have the original ᎻueᎻаnаejistlа's Diep.io Multiboxing Script, congratulations, you've been upgraded to DIEP SCRIPT DELUXE+++. This // is a library that modifies the game code to provide core features for DELUXE+++, as well as other (planned) scripts. //####################################################################################################################################################################### var mouse = [0, 0]; var player = [0, 0]; var i = 0; const instant = WebAssembly.instantiate; var WEBASSEMBLY = new Uint8Array(numberone.length + numbertwo.length); WEBASSEMBLY.set(numberone); WEBASSEMBLY.set(numbertwo, numberone.length); WebAssembly.instantiateStreaming = (r, i) => r.arrayBuffer().then(b => WebAssembly.instantiate(b, i)); WebAssembly.instantiate = function(b, i) { i.b = { b: function(p, m, xory) { p = Math.floor(p); m = Math.floor(m); switch (xory) { case 0: player[0] = p; mouse[0] = m; break; case 1: player[1] = p; mouse[1] = m; break; } } } return instant(WEBASSEMBLY, i).then(function(w) { return w; }).catch(function(error) { throw error; }); };